Even when finding oneself engaged in interstellar war, good form must be observed. Our story is set thousands of years after the Terran Exodus, where two powerful, planet-dominating families—the elegant House Jakabitus and the less refined Hahn Empire—have reached a critical point in their generations-long war. Master Hennik, the Hahn ruler’s only son, has been captured, and the disposition of his internment may represent a last and welcome chance for peace.
Enter Wollard, the impeccably distinguished and impossibly correct Master of Formalities for House Jakabitus. When he suggests that Master Hennik be taken in as a ward of the House, certain complications arise. Wollard believes utterly and devotedly in adhering to rules and good etiquette. But how does one inform the ruler of a planet that you are claiming his son as your own—and still create enough goodwill to deescalate an intergalactic war?
Sinclair Rutherford is a young Seattle cop with a taste for the finer things. Doing menial tasks and getting hassled by superiors he doesn't respect are definitely not â€śfiner things.â€ť Good police work and bad luck lead him to crack a case that changes quickly from a career-making break into a high-profile humiliation when footage of his pursuit of the suspectâ€”wildly inappropriate murder weapon in handâ€”becomes an Internet sensation. But the very publicity that has made Rutherford a laughing stock in the department lands him what could be the job opportunity of a lifetime: the chance to work with a team of eccentric experts, at the direction of a demanding but distracted billionaire. Together, they must solve the murder of a psychologist who specialized in the treatment of patients who give people â€śthe creeps.â€ť There is no shortage of suspects.
That's three more than most comics, and four more than many. Lastly, because Basic Instructions is one of the wordiest comics of all time, this book's value is undeniable if, of course, it is calculated on a cost-per-word basis.
Ever since Martin Banks and his fellow computer geeks discovered that reality is just a computer program to be happily hacked, they've been jaunting back and forth through time, posing as medieval wizards and having the epic adventures that ...
The adventures of an American hacker in Medieval England continue as Martin Banks takes his next step on the journey toward mastering his reality-altering powers and fulfilling his destiny.
A month has passed since Martin helped to defeat the evil programmer Jimmy, and things couldn’t be going better. Except for his love life, that is. Feeling distant and lost, Gwen has journeyed to Atlantis, a tolerant and benevolent kingdom governed by the Sorceresses, and a place known to be a safe haven to all female time-travelers.
Thankfully, Martin and Philip are invited to a summit in Atlantis for all of the leaders of the time-traveler colonies, and now Martin thinks this will be a chance to try again with Gwen. Of course, this is Martin Banks we’re talking about, so murder, mystery, and high intrigue all get in the way of a guy who just wants one more shot to get the girl.
The follow-up to the hilarious Off to Be the Wizard, Scott Meyer’s Spell or High Water proves that no matter what powers you have over time and space, you can’t control rotten luck.
An io9 Can’t Miss Science Fiction and Fantasy title in March 2014.
Martin Banks is just a normal guy who has made an abnormal discovery: he can manipulate reality, thanks to reality being nothing more than a computer program. With every use of this ability, though, Martin finds his little “tweaks” have not escaped.