No longer forced to hide his ability, Rsiran now Slides openly throughout the city as he helps it recover from the recent attack. Requirements of his time continue to mount, not only as he tries to help his friends, but new responsibilities to the guild force him to interact with the Elvraeth, where he discovers the uneasy alliance that exists between the guilds and the council. When one of the great crystals goes missing, that alliance is tested, and the quest to find the crystal leads him to realize a secret long hidden, one that risks everyone in the city, and a discovery of a betrayal far deeper than he would have believed. Rsiran must risk everything to save those he cares about, but even that might not be enough to prevent the next Venass attack. The penultimate novel in The Dark Ability series.
Trapped by Venass. Tormented by the Forgotten. And both desire the very ability that allowed his escape. Chased through the city by someone able to influence his Sliding, Rsiran and his friends prepare for the next attack, uncertain whether the Forgotten or Venass will move first. When Rsiran learns that his sister was abducted, he must decide whether to help a family that abandoned him. If he does not, Alyse might suffer a fate worse than any torment he has already endured. Finding answers leads him to discover a secret about his family, and himself, that changes everything that he believes, making him question who - and what - to support.
Blacksmith. Thief. Murderer. After killing one of the Elvraeth to save his friends, Rsiran finds a measure of peace, but fears that it will be short lived. When attacked using knives he forged, he is pulled into a struggle that he wants nothing to do with. Worse, friends have secrets they do not share, secrets that could place both he and Jessa in danger. Finding answers sends him Sliding throughout the city and beyond, testing his ability all while trying to understand the secret of the alloy that might be the key to their safety. When someone close to him is harmed, he must discover the extent he will go for his friends, and realizes that he might truly have darkness within him. But that darkness may be all that separates he and his friends from an even greater threat.
Tan now serves as Athan. The remaining draasin have bonded. Elle and all of Doma saved. And Par-Shon has been defeated. Tan knows the victory is short lived. Par-Shon knows how to obscure their shapers, and they could hide anywhere. When Tan discovers Par-shon shapers within the kingdoms, a dangerous and wild elemental is released. As Tan tries to defend his bonds, he learns the terrible history of this elemental, one that the draasin would hide from him. Tan must find a way to protect the elementals, stop the serpent of fire released by Par-shon, while understanding the reason that mysterious Chenir would chose now to send a delegation to Ethea.
Fresh off a victory against the Forgotten, and with unexpected allies, Rsiran knows that the war is far from over. An attack on someone close to him in the city leads to a search for answers, and he once again must confront the secrets hidden by his family. When he discovers a part of his people’s history long forgotten, he realizes it might hold the key to what Venass really wants… and possibly the means to stopping them. Rsiran must learn to use all of the abilities given to him and discover a way to stop a danger to his friends as well as the city that none other than him is capable of defeating.
Oliver Morris has survived the hunter attack, creatures who feed on magical ability, nearly sacrificing himself to protect his best friend Devan. But to truly keep her safe, he’ll need to help Taylor return to Arcanus before she releases any other dangers on his city. Then Devan is abducted by a dangerous painter, one who might be more deadly than anyone he’s ever faced, and demands that Oliver hand over a mysterious and powerfully magical item. Oliver knows he can’t save her on his own, but he’ll need to find a way to trust Taylor, forge new allies, and learn to control magic he believes beyond his ability if he wants to save his friend, or a fate worse than death awaits Devan.
The barrier has fallen. The king is gone. Tan has secured the artifact, but now the Fortress of Fire in Incendin burns more brightly than it has in a generation. To master his connection to the elementals, Tan needs to rediscover knowledge about the elemental power that has been lost for centuries. When the draasin bonded to him is injured, Tan must rely on everything he’s learned to save him and discovers a new threat to the kingdoms more powerful than anything he's ever faced.
War is coming to the kingdoms. Tan now knows that a threat greater than Incendin exists, one he suspects will require ancient enemies to forge an uneasy alliance. He must use the control he’s gained over shaping to rescue a friend, protect the draasin, and convince the kingdoms of the true danger, or everything he knows will be destroyed.
And it was...until he saw her. An assassin with a conscience, Galen is gifted by the Great Watcher with extraordinary Sight. Hired to kill a beautiful woman he finds in the Durven, he wonders why the price on her is so high.
With his friend Talia attacked because of something he did, the only option for Galen is obtaining revenge. Doing so leads him to a heavily guarded compound where he must use every skill he possesses to not only reach his target, but to survive. Part 2 of The Binders Game, set in the world of The Dark Ability
Time-travel stories open the entire world and all of time to writers’ imaginations. The fifteen writers in this third original anthology in the Fiction River line explore everything from Chicago gangsters to Japanese tsunamis, and travel from 2013 to the nineteenth century to a vast future. Featuring work from award winners to bestsellers to a few newcomers whose time will come, Time Streams turns the time-travel genre on its head. "Fiction River is off to an auspicious start. It's a worthy heir to the original anthology series of the 60s and 70s. ... It's certainly the top anthology of the year to date." —Amazing Stories on Fiction River: Unnatural Worlds
Eris Taeresin, third daughter to the king, is tired of being different. She’s wasted months searching the massive palace garden for a flower that will let her join her sisters in lessons to learn the secret language of flowers. Each day the Mistress of Flowers finds some reason to refuse, all while her sisters found theirs easily, a fact they love to throw in her face. When she finally finds a strange flower that satisfies the stern Mistress of Flowers, Eris is told she needs to learn more about the flower before she can join the lessons, leaving her spending more days searching the garden. At least now she has Terran, a handsome young gardener, for company. Then, while her father’s men fight a war in the north and with her oldest sister planning her wedding with the Saffra prince, Eris discovers the Mistress of Flowers might be more than she realized. After overhearing her father’s magi advisor, she begins to suspect the Mistress of Flowers is a flower mage who intends to use the garden in a plot against the kingdom. Eris soon learns the threat against the kingdom is deeper than she suspected and now she might be the only one able to save it from destruction.
Hired by the thief-master Orly to only capture a slaver rather than kill, the assassin Galen quickly learns his target is more than a simple slaver. Orly has used him. Again. The job takes him deeper into the Eban underworld as he tries to understand how he’s been used, and why his only friend in the city seems to know more than she should. Part 1 of The Binders Game, set in the world of The Dark Ability.