Thomas knows that WICKED can't be trusted, but they say the time for lies is over, that they've collected all they can from the Trials and now must rely on the Gladers, with full memories restored, to help them with their ultimate mission. To complete the blueprint for the cure to the Flare.
What Wicked doesn't know is that something's happened that no Trial or Variable could have foreseen. Thomas has remembered far more than they think. And he knows that he can't believe a word of what WICKED says.
The time for lies is over. But the truth is more dangerous than Thomas could ever imagine.
Solving the Maze was supposed to be the end. No more puzzles. No more variables. And no more running. Thomas was sure that escape meant he and the Gladers would get their lives back. But no one really knew what sort of life they were going back to.
In the Maze, life was easy. They had food, and shelter, and safety . . . until Teresa triggered the end. In the world outside the Maze, however, the end was triggered long ago.
Burned by sun flares and baked by a new, brutal climate, the earth is a wasteland. Government has disintegrated—and with it, order—and now Cranks, people covered in festering wounds and driven to murderous insanity by the infectious disease known as the Flare, roam the crumbling cities hunting for their next victim . . . and meal.
The Gladers are far from finished with running. Instead of freedom, they find themselves faced with another trial. They must cross the Scorch, the most burned-out section of the world, and arrive at a safe haven in two weeks. And WICKED has made sure to adjust the variables and stack the odds against them.
Thomas can only wonder—does he hold the secret of freedom somewhere in his mind? Or will he forever be at the mercy of WICKED?
From the Hardcover edition.
What if every choice you made created an alternate reality? In The Journal of Curious Letters, Atticus Higginbottom, a.k.a. Tick, is an average thirteen-year-old boy until the day he receives a strange letter informing him that dangerous— perhaps even deadly—events have been set in motion that could result in the destruction of reality itself. Tick will be sent twelve riddles that, when solved, will reveal the time and place of an extraordinary happening. Will Tick have the courage to follow the twelve clues and discover the life he was meant to live? Tick’s journey continues in The Hunt for Dark Infinity! Mistress Jane and the Chi karda are back. Tick and Mistress Jane race to find the deadly Dark Infinity weapon. But who will destroy it—and who will become its master?